Module:Color2dec: Difference between revisions
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local args = frame.args | local args = frame.args | ||
local inp = args[1] or ''; | local inp = args[1] or ''; | ||
if mw.ustring.sub ( inp, 1, 1 ) == '#' then | |||
return inp; | |||
end | |||
local low = ( string.lower ( inp ) ); | local low = ( string.lower ( inp ) ); | ||
local out = ''; | local out = ''; | ||
Revision as of 16:10, 27 August 2019
This documentation is transcluded from Module:Color2dec/doc.
--This function converts a valid hexadecimal colorcode into three decimal numbers:
-- #bbccdd gives 187|187|204, while #FF0 will give 255|255|0
--The function "tbcgen" generates a complete 5-parameter string
--Invalid color codes will give invalid or unpredictable results, or LUA errors.
local p = {}
--
local function hexdec ( arg )
local dig = ( string.upper ( string.char ( arg ) ) );
local dec = 0;
if dig == 'F' then dec = 0xF
elseif dig == 'E' then dec = 0xE
elseif dig == 'D' then dec = 0xD
elseif dig == 'C' then dec = 0xC
elseif dig == 'B' then dec = 0xB
elseif dig == 'A' then dec = 0xA
else dec = dig
end
return dec;
end
--
local function convert ( arg )
local hex = arg or '#000';
local dec = {};
if #hex == 7 then
dec [1] = hexdec ( string.byte (hex, 2)) * 16 + hexdec (string.byte (hex, 3))
dec [2] = hexdec ( string.byte (hex, 4)) * 16 + hexdec (string.byte (hex, 5))
dec [3] = hexdec ( string.byte (hex, 6)) * 16 + hexdec (string.byte (hex, 7))
else
dec [1] = hexdec ( string.byte (hex, 2)) * 16 + hexdec (string.byte (hex, 2))
dec [2] = hexdec ( string.byte (hex, 3)) * 16 + hexdec (string.byte (hex, 3))
dec [3] = hexdec ( string.byte (hex, 4)) * 16 + hexdec (string.byte (hex, 4))
end
return dec;
end
--
function p.tsthex ( frame )
local args = frame.args
local hexcod = args[1] or '#000000'
local septor = args[2] or '_'
local decval = {}
decval = convert ( hexcod )
return table.concat( decval, septor )
end
--
function p.hexval ( frame )
local args = frame.args
local hexcode = args[1] or '#000000'
local decval = {}
decval = convert ( hexcode )
return decval
end
--
function p.tincture ( frame )
local args = frame.args
local inp = args[1] or '';
if mw.ustring.sub ( inp, 1, 1 ) == '#' then
return inp;
end
local low = ( string.lower ( inp ) );
local out = '';
if low == 'argent' then out = '#FFF'
elseif low == 'argent-d' then out = '#E7E7E7'
elseif low == 'azure' then out = '#0F47AF'
elseif low == 'carnation' then out = '#F2A772'
elseif low == 'celeste' then out = '#89C5E3'
elseif low == 'cendrée' then out = '#999'
elseif low == 'gules' then out = '#DA121A'
elseif low == 'or' then out = '#FCDD09'
elseif low == 'purpure' then out = '#9116A1'
elseif low == 'sable' then out = '#000'
elseif low == 'tawny' then out = '#9D5333'
elseif low == 'vert' then out = '#078930'
else out = inp
end
return out;
end
--
function p.decode ( frame )
local args = frame.args
local str = args[1] or '';
if mw.ustring.sub ( str, 1, 1 ) == '#' then
return '#' .. mw.ustring.sub( str, 2, #str );
elseif mw.ustring.sub ( str, 1, 1 ) == '*' then
return '*' .. mw.ustring.sub( str, 2, #str );
elseif mw.ustring.sub ( str, 1, 1 ) == ':' then
return ':' .. mw.ustring.sub( str, 2, #str );
elseif mw.ustring.sub ( str, 1, 1 ) == ';' then
return ';' .. mw.ustring.sub( str, 2, #str );
elseif mw.ustring.sub ( str, 1, 1 ) == '|' then
return '|' .. mw.ustring.sub( str, 2, #str );
else
return str;
end
end
--
function p.tbcgen ( frame )
local args = frame.args;
local hexcod = args[1] or '#000000';
local decval = {};
local tbctab = {};
decval = convert ( hexcod );
tbctab [1] = '0';
tbctab [2] = decval [1];
tbctab [3] = decval [2];
tbctab [4] = decval [3];
tbctab [5] = args[2] or 'couleur';
return mw.getCurrentFrame():expandTemplate{ title = 'Tbc', args = tbctab };
end
return p;