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Module:Int: Difference between revisions

From Neodyland Wiki
use internal page language instead of an expensive module; no pages using legacy manual translation use this module anyway
Line 13: Line 13:
end
end


local msg = mw.message.new(mw.text.trim(args[1]), arguments)
local lang
local lang
if args.lang and args.lang ~= '' and mw.language.isValidCode(args.lang) then
if args.lang and args.lang ~= '' and mw.language.isValidCode(args.lang) then
Line 20: Line 19:
lang = mw.getCurrentFrame():preprocess('{{PAGELANGUAGE}}')
lang = mw.getCurrentFrame():preprocess('{{PAGELANGUAGE}}')
end
end
local msg = mw.message.new(mw.text.trim(args[1]), arguments):inLanguage(lang)


if (msg:exists() and not msg:isDisabled()) or lang == 'qqx' then
if msg:exists() or lang == 'qqx' then
local msgstr = msg:inLanguage(lang):plain()
if msg:isDisabled() then
return frame:preprocess(msgstr)
return args.missing or ''
else
local msgstr = msg:plain()
return frame:preprocess(msgstr)
end
else
else
return args.missing ~= ''
return args.missing ~= ''

Revision as of 08:53, 30 March 2023

Module documentation[ create · purge ]
This documentation is transcluded from Module:Int/doc.
-- This is a helper module for [[Template:int]]
local this = {}

function this.renderIntMessage(frame)
	local args = frame.args
	local pargs = (frame:getParent() or {}).args
	local arguments = {}
	for k, v in pairs(pargs) do
		local n = tonumber(k) or 0
		if (n >= 2) then
			arguments[n - 1] = mw.text.trim(v)
		end
	end

	local lang
	if args.lang and args.lang ~= '' and mw.language.isValidCode(args.lang) then
		lang = args.lang
	else
		lang = mw.getCurrentFrame():preprocess('{{PAGELANGUAGE}}')
	end
	local msg = mw.message.new(mw.text.trim(args[1]), arguments):inLanguage(lang)

	if msg:exists() or lang == 'qqx' then
		if msg:isDisabled() then
			return args.missing or ''
		else
			local msgstr = msg:plain()
			return frame:preprocess(msgstr)
		end
	else
		return args.missing ~= ''
			and args.missing
			or '⧼' .. args[1] .. '⧽'
	end
end

return this
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