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Module:Color2dec: Difference between revisions

From Neodyland Wiki
m typo
m test
Line 27: Line 27:
local function convert ( arg )
local function convert ( arg )
local hex  =  arg or '#000';
local hex  =  arg or '#000';
     if  mw.ustring.byte ( hex, 1 ) ~= '#' then  
     if  mw.ustring.sub ( hex, 1,  1) ~= '#' then  
         error ('value "' .. hex .. '" cannot be converted to decimal')
         error ('value "' .. hex .. '" cannot be converted to decimal')
end   
end   

Revision as of 12:38, 30 August 2019

Module documentation[ create · purge ]
This documentation is transcluded from Module:Color2dec/doc.
--The function "tincture" converts valid tincture names to hexadecimal colorcode
--  e.g. 'argent' will give '#FFF'
--The function "convert" converts a valid hexadecimal colorcode into three decimal numbers: 
--	#bbccdd gives 187|187|204,  while #FF0 will give 255|255|0 
--The function "tbcgen" generates a complete 5-parameter string 
--Invalid color codes will give invalid or unpredictable results, or LUA errors.

local p = {}
local convc = require( "Module:convCSS" )
--
local function hexdec ( arg )
	local dig  =  ( string.upper ( string.char ( arg ) ) );
	local dec  =  0;
	if     dig == 'F' then  dec = 0xF
	elseif dig == 'E' then  dec = 0xE
	elseif dig == 'D' then  dec = 0xD
	elseif dig == 'C' then  dec = 0xC
	elseif dig == 'B' then  dec = 0xB
	elseif dig == 'A' then  dec = 0xA
	else   dec = tonumber (dig)
	end
	return dec;
end  

-- 
local function convert ( arg )
	local hex  =  arg or '#000';
    if  mw.ustring.sub ( hex, 1,  1) ~= '#' then 
        error ('value "' .. hex .. '" cannot be converted to decimal')
	end  
	local dec  =  {};
	if #hex == 7 then
		dec [1] = hexdec ( string.byte (hex, 2)) * 16 + hexdec (string.byte (hex, 3))
		dec [2] = hexdec ( string.byte (hex, 4)) * 16 + hexdec (string.byte (hex, 5))
		dec [3] = hexdec ( string.byte (hex, 6)) * 16 + hexdec (string.byte (hex, 7))
	else
		dec [1] = hexdec ( string.byte (hex, 2)) * 16 + hexdec (string.byte (hex, 2))
		dec [2] = hexdec ( string.byte (hex, 3)) * 16 + hexdec (string.byte (hex, 3))
		dec [3] = hexdec ( string.byte (hex, 4)) * 16 + hexdec (string.byte (hex, 4))
	end  
	return dec;
end

-- global=args[1], local=frame
function p.tincture ( frame )
	local args = frame.args
	local inp = ''
	if  args then
        inp   =  args[1] or 'glo'
	elseif  frame then
         inp  =  frame   or 'loc'
--	else inp  = 'Tinct wo'
	end
    if  mw.ustring.sub ( inp, 1, 1 ) == '#' then
    	return inp;
	end
	local low  =  ( string.lower ( inp ) );
	local out  =  '';
	if     low == 'argent'    then  out = '#FFF'
	elseif low == 'argent-d'  then  out = '#E7E7E7'
	elseif low == 'azure'     then  out = '#0F47AF'
	elseif low == 'carnation' then  out = '#F2A772'
	elseif low == 'céleste'   then  out = '#89C5E3'
	elseif low == 'celeste'   then  out = '#89C5E3'
	elseif low == 'cendrée'   then  out = '#999'
	elseif low == 'gules'     then  out = '#DA121A'
	elseif low == 'or'        then  out = '#FCDD09'
	elseif low == 'purpure'   then  out = '#9116A1'
	elseif low == 'sable'     then  out = '#000'
	elseif low == 'tawny'     then  out = '#9D5333'
	elseif low == 'vert'      then  out = '#078930'
	else   out  =  convc.main ( inp )
	end
	return out;
end

-- global=args[1], local=frame
function p.decode ( frame )
	local args = frame.args
	local str = ''
	if  args then
       str   =  args[1] or 'glo'
	elseif  frame then
       str   =  frame   or 'loc'
--	else str = 'decode wo'
	end
    if  mw.ustring.sub ( str, 1, 1 ) == '#' then 
         return '#' .. mw.ustring.sub( str, 2, #str );
    elseif mw.ustring.sub ( str, 1, 1 ) == '*' then 
         return '*' .. mw.ustring.sub( str, 2, #str );
    elseif mw.ustring.sub ( str, 1, 1 ) == ':' then 
         return ':' .. mw.ustring.sub( str, 2, #str );
    elseif mw.ustring.sub ( str, 1, 1 ) == ';' then 
         return '&#59;' .. mw.ustring.sub( str, 2, #str );
    else
         return str;
    end
end


-- global with 2 parms
function p.tbcgen ( frame )
    local args = frame.args;
    local arg1 = args[1] or '#000000';
	local tbctab = {};
	local hexcod = '';
	hexcod = p.tincture ( arg1 );
	decval = convert ( hexcod ); 
	tbctab [1]   = '0';
	tbctab [2]   = decval [1];
	tbctab [3]   = decval [2];
	tbctab [4]   = decval [3];
	tbctab [5]   = p.decode ( args[2] or 'couleur' );
	return mw.getCurrentFrame():expandTemplate{ title = 'Tbc', args =  tbctab };
end
	
return p;
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